company_logo

Full Time Job

Technical Artist

Electronic Arts

Remote / Virtual 06-30-2022
 
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description
The STG Tools and Technology Team is looking for accomplished people to help us fulfill our mission of providing creative tools and workflows that allow EA to lead the industry in content quality. With locations across the globe, our group strives to build an ecosystem of modular components that are efficient, adjustable to trends and allow for quick iteration of any artistic idea into reality.

As a Technical Artist on the team, you will develop tools which streamline, optimize and generally improve the workflows used to make content for our AAA games. The Tools and Technology team partners with groups spanning all aspects of asset creation including character and world building, animation, rigging, audio and scanning, with whom we collaborate to bring art for modern games to life. You will report to a team Development Director.

Day to day you will ...
• Identify and solve complex, systematic problems in the domain of tools, pipeline and workflow development
• Analyze problem spaces, risks and dependencies on tools
• Partner closely with end users to understand their workflows and toolset needs
• Use leading edge, pioneering work to advance EA's technologies
• Architect tool design, implementation and debugging
• Use coding standards on tool development

Who you are:
• Bachelor's degree in Art, Fine Art, or Science, or equivalent training and professional experience
• Understanding of content creation/management pipelines for game production
• Experience in object-oriented design and implementation.
• 5+ years of production experience with DCC apps such as Houdini and Maya
• 4 years+ production experience with programming/scripting languages such as Python and C#
• 2 years+ production experience with a game engine such as Unreal, Unity, etc.
• Previous experience in tool development that may include world editing tools, 2D and 3D art content pipelines, art importers/exporters, automated content/data build systems and GUI development.
• Experience working with both artists and engineers and understanding the gap between both disciplines.

Bonus if you have:
• Experience with C++
• Experience with procedural content creation
• Exposure to unit testing frameworks (MBUnit, NUnit)
• Experience with build systems and concepts (TFS, Jenkins, NANT)
• Experience in working with Source Code Control Systems – TFS, Perforce, Source Safe, SVN, GIT
• Experience with Agile (Scrum) development methodologies
• Expertise and experience in UI development

Jobcode: Reference SBJ-rvp1xj-13-58-150-59-42 in your application.

Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.