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Full Time Job

Audio Artist - Sound Design

Electronic Arts

Remote / Virtual 05-26-2022
 
  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
Audio Artist-Sound Design - Battlefield Seattle Studio

Battlefield Seattle is focused on building rich, exciting stories with memorable characters and powerful experiences all in the Battlefield universe. We are building a new studio in the Seattle area composed of leaders and talent with a vast array of AAA game dev experience. As we assemble our diverse team, all who have a voice in making great games together, we're looking for a healthy mixture of tempered veterans and young passionate individuals eager to make a difference.

Role Overview:

In this role, your primary focus will be to work as a Sound Designer crafting sound effects for in game playback. This will involve creating various assets, such as ambient backgrounds, spot emitters, explosions, destruction debris and many other sound effects that bring our worlds to life. Sound Design will be your focus, but you must also be comfortable with asset integration and the technical aspects of working in our 3D game editor FrostEd. In addition, we will also rely on you to partner with and encourage our junior level Audio Artists, occasionally reviewing assets and making sure they meet our quality level.

For this position, we are looking for an experienced Audio Artist. This is not an entry level position.

Responsibilities:
• Help our Audio Team craft a world class Audio experience
• Be a key sound design contributor within our Audio Team
• Use a DAW to edit, name and organize sound files
• Work within the FrostED game editor to import, name, and organize audio assets
• Set up visual scripting logic in order to trigger assets in software
• Be an active participant in location sound recording sessions: sound effects, foley, weapons, ambience, etc.
• Testing and Quality Control of in-game audio assets
• Must contribute to the training and mentoring of junior level Audio Team members
• Take direction from the Audio Director and Senior Sound Designer, and work as a positive and productive member of the Audio Team

Qualifications:
• At least two years' experience as a Sound Designer working in the Games or Film industries
• BA, Technical School Degree, or equivalent work experience in Sound Design or Recording Arts
• In depth knowledge of audio theory and sound design practices; includes knowledge of waveform editing, equalization, compression, mixing, plug ins, etc.
• Proficiency with audio software ~ DAW, such as Reaper, Nuendo, Pro Tools, Sound Forge, Vegas, Cubase, Logic
• Proficiency with audio plug in software such as Waves, FabFilter, iZotope, Soundtoys, etc.
• Experience or knowledge of audio game development tools, such as Wwise, FMOD, or other proprietary Editors
• Strong technical proficiency. Knowledge or experience with any visual scripting program is a plus (such as Reaktor, Max, Pure Data, UDK)
• You must be committed to growing within your craft, and continuously improving your skills as a Sound Designer

Next Steps

The following are required as part of the application process:
• Apply online with Resume
• Provide weblink on resume for online Sound Design Demo / Portfolio (required)
• As part of the application process, we may ask you to complete an audio questionnaire

Benefits

We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, 401k with company match, and of course, free video games. And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that values creativity and individuality.

Jobcode: Reference SBJ-r0e9pe-3-15-156-140-42 in your application.

Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.