Internship
Intern - Software Engineer
Electronic Arts
- Paid
- Internship
- Entry (0-2 years) Experience
Job Description
Software Engineer Intern (Summer 2023)We are EA
And we make games - How cool is that? In fact, we entertain millions of people across the globe with the most amazing and immersive interactive software in the industry. But making games is hard work. That's why we employ the most creative and passionate people in the industry. Save the planet from Alien Invaders. Score the winning touchdown.
Yup - It's the coolest job on the planet!
About your future team:
Production Infrastructure & Engineering (PI&E)
Production Infrastructure & Engineering (PI&E) organization provides the essential platforms and infrastructure hosting solutions that power EA's live services. Our charter is to make EA's games and services available to all players anytime and anywhere. To do this, we focus on the high availability of infrastructure, primary services, and studio services. We aim to help developers to experiment and build new games quickly with infrastructure services on-demand and workflows that promote rapid development in the cloud. In all of this, we focus on being there for players where and when they want to play.
Responsibilities:
• Collaborate with product, program and project management to ensure clarity and understanding of features and priorities.
• Participating in an on-call rotation with our other team members.
• Authoring runbooks, configuring dashboards, automating alerts, and finding strategies to automate away pain.
• Implementing and supporting Kubernetes-based infrastructure.
• Develop and monitor clusters running micro services hosted on different cloud providers.
• Collaborate with the team to design and drive the development and quality processes, coding standards, and practices.
• Create API based services in Go and Typescript.
• Distributed systems experience and a deep understanding of how web-related services (load balancers, high availability solutions, web servers, databases, caching daemons, etc.) work.
• Efficiently develop code meeting peer-reviewed code standards, using team-selected tools.
• Collaborates with support teams and partners to debug and resolve production incidents with deployed products.
• We love and support open source software at EA and we use projects like:
• Backstage
• authzed/spicedb
• Kubernetes
• Prometheus (logging and alerts)
• Interacts with, and contributes to, the open source software community as it intersects with our work.
• You may not be an expert on the front-end, but are able to pick up and work with JS/React once in a while.
Qualifications:
• Undergraduate coursework in Data Structures, Distributed System.
• Passionate about shipping high-quality services every day.
• Demonstrated programming skills and experience across the application lifecycle.
• Experience building, deploying, running and supporting highly-available, high-scale, secure infrastructure, and distributed applications in a cloud service with Kubernetes.
• BS Degree (Preferred) in Computer Science or Software Engineering, or equivalent experience.
• Other Qualifications:
Here's a collection of some of the skills we value and use. Don't be discouraged if your strengths lie in particular areas more than others: that's what a team is for!
• Language Proficiency: Golang, Typescript, Node.js, Express.
• Dev Ops: Kubernetes, Docker, Prometheus.
• Cloud Providers: AWS,GCP, Azure (yes we use all three).
• Database: Relational (MySQL, Postgres) NoSQL (self managed MongoDB, DynamoDB).
Jobcode: Reference SBJ-gqqzv9-44-192-47-250-42 in your application.
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Company Profile
Electronic Arts
Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.